AXE DESIGN SYSTEM
COMPLETE COMPONENT LIBRARY — EVERY ELEMENT, LIVE & INTERACTIVE
Color Palette
Core HUD colors — every shade in the system
Surface & Glow Variants
Typography
Prometheus typeface — Regular & Bold
Cyan: Primary emphasis and links
Amber: Warnings and cautions
Green: Success and confirmations
Red: Errors and critical alerts
Gold: Highlights and accents
GLOW PULSE
BREATHING PULSE
CRITICAL BLINK
Cards
Card variants, stat cards, alerts, and skeletons
Intel Cards
Operation Nightfall
Classification level triggers animated flash. Restricted access compartmented information.
Fleet Deployment Plan
Amber classification banner. Standard restricted distribution.
Public Operations Brief
Green classification. Approved for general distribution.
Metric Cards with Sparklines
Loading Skeletons
Forms
Inputs, selects, toggles, radios, checkboxes, sliders
Tables
HUD tactical data tables with status indicators
| Node | Callsign | Status | CPU | Memory | Uptime | Last Seen |
|---|---|---|---|---|---|---|
| JL1 | Nova | Online | 23% | 41.2 GB | 14d 7h | now |
| JL2 | Forge | Online | 67% | 12.8 GB | 3d 12h | now |
| JL3 | Vigil | Degraded | 89% | 14.1 GB | 7d 3h | 2m ago |
| JLa | Scout | Offline | - | - | - | 6h ago |
| JLb | Reaper | Critical | 98% | 7.6 GB | 0d 4h | 30s ago |
| Time | Level | Source | Event |
|---|---|---|---|
| 03:42:07 | CRIT | JLb | Memory threshold exceeded — OOM killer triggered |
| 03:41:55 | WARN | JL3 | CPU sustained above 85% for 10 minutes |
| 03:41:30 | INFO | JL1 | Scheduled backup completed — 847 files, 23.4 GB |
| 03:40:12 | DEBUG | JL2 | Health check passed — all services nominal |
Modals & Dialogs
Static inline previews of modal variants
Indicators & Gauges
Circular gauges, signal bars, status dots, batteries, radar, compass
Panels
HUD panels, collapsibles, data readouts, alerts
Corner bracket framing with animated scan line. The standard container for HUD content blocks.
Objective: Deploy AXE-WARDEN prototype to field testing. Timeline: Q2 2026. Budget: $0 (zero-spend mandate).
Primary: JL1 (compute) + JL3 (inference). Secondary: JL2 (development). Reserve: JLa, JLb.
Low risk. Local-only deployment. No external API dependencies. Air-gapped operation supported.
Data Displays
Tickers, timestamps, hex dumps, log viewers, tree views
Animations
Every keyframe animation in the system, live and looping
HUD Components
Composite heads-up display elements